бесплатные рефераты

Автоматизированное редактирование частиц в компьютерной графике

{

return workMode;

}

void ParticleSystemChain::SetWorkMode(ParticleSystemChainWorkMode mode)

{

vector<ParticleSystem*>::iterator begin_iter = all_ps.begin();

vector<ParticleSystem*>::iterator end_iter = all_ps.end();

vector<ParticleSystem*>::iterator iter = begin_iter;

if(mode == ParticleSystemChainWorkMode_PLAYBACK || mode == ParticleSystemChainWorkMode_PLAYBACK_LOOP)

{

while(iter != end_iter)

{

(*iter)->start();

++iter;

}

timer.reset();

}

else//if(mode == ParticleSystemChainWorkMode_STATIC)

{

while(iter != end_iter)

{

(*iter)->stopExtra();

++iter;

}

}

workMode = mode;

}

void ParticleSystemChain::CallbackSystems()

{

if(workMode == ParticleSystemChainWorkMode_STATIC)

return;

double sec_interval = timer.getMilliseconds() / 1000.0;

timer.reset();

vector<ParticleSystem*>::iterator iter = all_ps.begin();

bool chain_is_run = false;

while(iter != all_ps.end())

{

(*iter)->callback(sec_interval);

if(!(*iter)->isFinished())

chain_is_run = true;

++iter;

}

if(chain_is_run)

return;

//!chain_is_run

if(workMode == ParticleSystemChainWorkMode_PLAYBACK)

SetWorkMode(ParticleSystemChainWorkMode_STATIC);

else// if(workMode == ParticleSystemChainWorkMode_PLAYBACK_LOOP)

SetWorkMode(ParticleSystemChainWorkMode_PLAYBACK_LOOP);//just restart

}

void ParticleSystemChain::DrawSystems()

{

vector<ParticleSystem*>::iterator iter = all_ps.begin();

if(workMode != ParticleSystemChainWorkMode_STATIC)

{

glEnable(GL_BLEND);

glBlendFunc(blendModeSrc, blendModeDst);

while(iter != all_ps.end())

{

(*iter)->draw();

++iter;

}

glDisable(GL_BLEND);

}

else

{

int i = 0;

while(iter != all_ps.end())

{

ParticleSystem* curr_ps = (*iter);

if(i == selectedSystemLayer)

curr_ps->setBoundColor(PSBOUND_SELECTED_COLOR);

else if(i == choosedSystemLayer)

curr_ps->setBoundColor(PSBOUNS_CHOOSED_COLOR);

else

curr_ps->setBoundColor(PSBOUND_COLOR);

curr_ps->drawBound();

++iter, ++i;

}

}

}

int ParticleSystemChain::GetBlendModeSrc() const

{

return blendModeSrc;

}

int ParticleSystemChain::GetBlendModeDst() const

{

return blendModeDst;

}

void ParticleSystemChain::SetBlendModeSrc(int mode)

{

blendModeSrc = mode;

}

void ParticleSystemChain::SetBlendModeDst(int mode)

{

blendModeDst = mode;

}

ParticleSystem* ParticleSystemChain::GetSystemAtLayer(int layer)

return NULL;

MYRect ParticleSystemChain::GetInitialSystemsRect(unsigned int *systems_counter) const//systems bound rect on gl

{

*systems_counter = (unsigned int)all_ps.size();

double min_x = 0.0;

double min_y = 0.0;

double max_x = 0.0;

double max_y = 0.0;

vector<ParticleSystem*>::const_iterator begin_iter = all_ps.begin();

vector<ParticleSystem*>::const_iterator end_iter = all_ps.end();

vector<ParticleSystem*>::const_iterator iter = begin_iter;

while(iter != end_iter)

max_x < new_max)

MYPoint2D pos = MYPoint2DMake(min_x, min_y);

MYSize2D sz = MYSize2DMake(max_x - min_x, max_y - min_y);

return(MYRectMake(pos,sz));

}

int ParticleSystemChain::GetNumofSystems() const

{

return (int)all_ps.size();

}

//internals

ParticleSystemChain::ParticleSystemChain()

{

workMode = DEFAULT_PARTICLE_SYSTEM_CHAIN_WORK_MODE;

blendModeSrc = GL_ONE;

blendModeDst = GL_ONE_MINUS_SRC_ALPHA;

selectedSystemLayer = choosedSystemLayer = -1;

}

ParticleSystemChain::~ParticleSystemChain()

{

RemoveAll();

}

bool ParticleSystemChain::saveSystems(TiXmlElement* root) const

{

TiXmlElement tmp("SYSTEMS_DATA");

TiXmlElement *sys_data = (TiXmlElement*)root->InsertEndChild(tmp);

if(!sys_data)

return false;

sys_data->SetAttribute(ITEM_SELECTED, selectedSystemLayer);

if(all_ps.size() == 0)

return true;

vector<ParticleSystem*>::const_iterator iter = all_ps.end();

do

{

--iter;

if(!(*iter)->save(root))

return false;

}

while(iter != all_ps.begin());

return true;

}

bool ParticleSystemChain::loadSystems(TiXmlElement* root)

{

TiXmlElement *systems_data_ptr = (TiXmlElement*)root->FirstChild("SYSTEMS_DATA");

int selected_system_layer = -1;

if(systems_data_ptr)//new format file (ver. above 1.0)

systems_data_ptr->Attribute(ITEM_SELECTED, &selected_system_layer);

vector<ParticleSystem*> tmp_all_ps;

ParticleSystem *tmp_ps_ptr = new ParticleSystem();

while(bool is_success = tmp_ps_ptr->load(root))

{

tmp_all_ps.insert(tmp_all_ps.begin(), tmp_ps_ptr);

tmp_ps_ptr = new ParticleSystem();

}

delete tmp_ps_ptr;

if(tmp_all_ps.size() > 0 && selected_system_layer < 0)

selectedSystemLayer = 0;

else

selectedSystemLayer = selected_system_layer;

//remove all old-created and add new

vector<ParticleSystem*>::iterator iter = all_ps.begin();

while(iter != all_ps.end())

{

delete((ParticleSystem*)*iter);

++iter;

}

all_ps.clear();

tmp_all_ps.swap(all_ps);

workMode = ParticleSystemChainWorkMode_STATIC;

return true;

}

//ParticleSystem.cpp (эмиттер)

#include "ParticleSystem.h"

#include "MYSpinCtrld.h"

#define PS_BOUNDED_RECT_COLOR wxColour(150, 150, 150, 255)

//XML element's attributes of PSs

#define TEXTURE_ATTR "texture_file_name"

#define LIFE_TIME_ATTR "life_time"

#define APPEAR_DELAY_ATTR "appear_delay"

#define PARTICLE_SPEED_X_ATTR "particle_speed_x"

#define PARTICLE_SPEED_Y_ATTR "particle_speed_y"

#define GRAVITY_X_ATTR "gravity_x"

#define GRAVITY_Y_ATTR "gravity_y"

#define MAX_COUNT_ATTR "max_count"

#define START_COUNT_ATTR "start_count"

#define APPEAR_BOX_W_ATTR "appear_box_w"

#define APPEAR_BOX_H_ATTR "appear_box_h"

#define RED_BEGIN_ATTR "red_begin"

#define RED_END_ATTR "red_end"

#define GREEN_BEGIN_ATTR "green_begin"

#define GREEN_END_ATTR "green_end"

#define BLUE_BEGIN_ATTR "blue_begin"

#define BLUE_END_ATTR "blue_end"

#define ALPHA_BEGIN_ATTR "alpha_begin"

#define ALPHA_END_ATTR "alpha_end"

#define SCALE_BEGIN_W_ATTR "scale_begin_w"

#define SCALE_BEGIN_H_ATTR "scale_begin_h"

#define SCALE_END_W_ATTR "scale_end_w"

#define SCALE_END_H_ATTR "scale_end_h"

#define DISPERSION_X_ATTR "dispersion_x"

#define DISPERSION_Y_ATTR "dispersion_y"

#define PS_X_ATTR "ps_x"

#define PS_Y_ATTR "ps_y"

#define PS_SPEED_X_ATTR "ps_speed_x"

#define PS_SPEED_Y_ATTR "ps_speed_y"

#define START_DELAY_ATTR "start_delay"

#define STOP_DELAY_ATTR "stop_delay"

#define ROTATE_ATTR "rotate"

//ctors, destructors, ...

ParticleSystem::ParticleSystem()

{

data.pLifeTime= 1.0;

data.pMaxCount = EXPL_MAX;

data.pCountOnStart = 1;

data.pGravityX = data.pGravityY = 0.0;

//p.speed, dispersion page

data.pMoveSpeedX = 0.0;

data.pMoveSpeedY = 0.0;

data.pKFDispersionX = 0.0;

data.pKFDispersionY = 0.0;

//p.scale page

data.pKFScaleBeginW = 1.0;

data.pKFScaleBeginH = 1.0;

data.pKFScaleEndW = 1.0;

data.pKFScaleEndH = 1.0;

//p.color page

data.pRedBegin = 1.0;

data.pGreenBegin = 1.0;

data.pBlueBegin = 1.0;

data.pAlphaBegin = 1.0;

data.pRedEnd = 1.0;

data.pGreenEnd = 1.0;

data.pBlueEnd = 1.0;

data.pAlphaEnd = 1.0;

//rotate

data.pAngleRotate = 0.0;

//start in, stop in page

data.startDelay = 0.0;

data.stopDelay = 1800.0;

data.pAppearDelay = 0.0;

//PS settings page

MYSize2D sz = {100.0,100.0};

data.pAppearBoxSize = sz;

data.speedChangeX = 0;

data.speedChangeY = 0;

data.initialX = currentX = BOUND_DIMENSION;

data.initialY = currentY = BOUND_DIMENSION;

boundedRectColor = PS_BOUNDED_RECT_COLOR;

particleTexPtr = NULL;

setDefaultParticleTex();

isRunb = false;

isFinishedb = false;

viewMatrixCache = (GLdouble*)malloc(sizeof(GLdouble) * 16);

assert(viewMatrixCache != NULL);

}

ParticleSystem::~ParticleSystem()

{

free(viewMatrixCache);

if(particleTexPtr)

delete particleTexPtr;

}

int ParticleSystem::setParticleTex(const wxString &texture_path)

{

MYTexture* tmp_tex = new MYTexture(texture_path);

int res = tmp_tex->getState();

if(res != TEX_OK)

{

delete tmp_tex;

return res;

}

if(particleTexPtr)

delete particleTexPtr;

particleTexPtr = tmp_tex;

data.particleTexFileName = texture_path;

MYTexCoordPoint *ptrTex = texCoord;

for(int i = 0; i < EXPL_MAX; i++)

{

ptrTex->x = 0.0; ptrTex->y = 0.0;

ptrTex++;

ptrTex->x = particleTexPtr->getMaxS(); ptrTex->y = 0.0;

ptrTex++;

ptrTex->x = particleTexPtr->getMaxS(); ptrTex->y = particleTexPtr->getMaxT();

ptrTex++;

ptrTex->x = 0.0; ptrTex->y = 0.0;

ptrTex++;

ptrTex->x = particleTexPtr->getMaxS(); ptrTex->y = particleTexPtr->getMaxT();

ptrTex++;

ptrTex->x = 0.0; ptrTex->y = particleTexPtr->getMaxT();

ptrTex++;

}

return TEX_OK;

}

void ParticleSystem::setDefaultParticleTex()

{

if(particleTexPtr)

delete particleTexPtr;

GLubyte *buffer = new GLubyte[8 * 8 * 4];

memset(buffer, 255, 8*8*4);//white colour

particleTexPtr = new MYTexture(32,16711680/*third byte pattern*/,65280/*second byte pattern*/,255/*first byte pattern*/

,8,8,buffer);

delete[] buffer;

data.particleTexFileName = wxString("");

}

double ParticleSystem::getX() const

{

return currentX;

}

double ParticleSystem::getY() const

{

return currentY;

}

void ParticleSystem::setX(double x)

{

data.initialX = currentX = x;

}

void ParticleSystem::setY(double y)

{

data.initialY = currentY = y;

}

double ParticleSystem::getSpeedChangeX() const

{

return data.speedChangeX;

}

double ParticleSystem::getSpeedChangeY() const

{

return data.speedChangeY;

}

void ParticleSystem::setSpeedChangeX(double speed)

{

data.speedChangeX = speed;

}

void ParticleSystem::setSpeedChangeY(double speed)

{

data.speedChangeY = speed;

}

double ParticleSystem::getStopDelay() const

{

return data.stopDelay;

}

double ParticleSystem::getStartDelay() const

{

return data.startDelay;

}

void ParticleSystem::setStopDelay(double time)

{

data.stopDelay = time;

}

void ParticleSystem::setStartDelay(double time)

{

data.startDelay = time;

}

double ParticleSystem::getLifeTime() const

{

return data.pLifeTime;

}

void ParticleSystem::setLifeTime(double time)

{

data.pLifeTime = time;

}

double ParticleSystem::getParticleAppearDelay() const

{

return data.pAppearDelay;

}

void ParticleSystem::setParticleAppearDelay(double time)

{

data.pAppearDelay = time;

}

double ParticleSystem::getMoveSpeedX() const

{

return data.pMoveSpeedX;

}

double ParticleSystem::getMoveSpeedY() const

{

return data.pMoveSpeedY;

}

void ParticleSystem::setMoveSpeedX(double speed)

{

data.pMoveSpeedX = speed;

}

void ParticleSystem::setMoveSpeedY(double speed)

{

data.pMoveSpeedY = speed;

}

double ParticleSystem::getGravityX() const

{

return data.pGravityX;

}

double ParticleSystem::getGravityY() const

{

return data.pGravityY;

}

void ParticleSystem::setGravityX(double gravity)

{

data.pGravityX = gravity;

}

void ParticleSystem::setGravityY(double gravity)

{

data.pGravityY = gravity;

}

int ParticleSystem::getMaxCount() const

{

return data.pMaxCount;

}

void ParticleSystem::setMaxCount(int count)

{

data.pMaxCount = count;

if(data.pCountOnStart > data.pMaxCount)

data.pCountOnStart = data.pMaxCount;

}

int ParticleSystem::getCountOnStart() const

{

return data.pCountOnStart;

}

void ParticleSystem::setCountOnStart(int count)

{

data.pCountOnStart = count;

}

MYSize2D ParticleSystem::getAppearBoxSize() const

{

return data.pAppearBoxSize;

}

void ParticleSystem::setAppearBoxSize(MYSize2D box)

{

data.pAppearBoxSize = box;

}

double ParticleSystem::getRedBegin() const

{

return data.pRedBegin;

}

double ParticleSystem::getGreenBegin() const

{

return data.pGreenBegin;

}

double ParticleSystem::getBlueBegin() const

{

return data.pBlueBegin;

}

double ParticleSystem::getAlphaBegin() const

{

return data.pAlphaBegin;

}

void ParticleSystem::setRedBegin(double red)

{

data.pRedBegin = red;

}

void ParticleSystem::setGreenBegin(double green)

{

data.pGreenBegin = green;

}

void ParticleSystem::setBlueBegin(double blue)

{

data.pBlueBegin = blue;

}

void ParticleSystem::setAlphaBegin(double alpha)

{

data.pAlphaBegin = alpha;

}

double ParticleSystem::getRedEnd() const

{

return data.pRedEnd;

}

double ParticleSystem::getGreenEnd() const

{

return data.pGreenEnd;

}

double ParticleSystem::getBlueEnd() const

{

return data.pBlueEnd;

}

double ParticleSystem::getAlphaEnd() const

{

return data.pAlphaEnd;

}

void ParticleSystem::setRedEnd(double red)

{

data.pRedEnd = red;

}

void ParticleSystem::setGreenEnd(double green)

{

data.pGreenEnd = green;

}

void ParticleSystem::setBlueEnd(double blue)

{

data.pBlueEnd = blue;

}

void ParticleSystem::setAlphaEnd(double alpha)

{

data.pAlphaEnd = alpha;

}

double ParticleSystem::getRotateAngle() const

{

return data.pAngleRotate;

}

void ParticleSystem::setRotateAngle(double angle)

{

data.pAngleRotate = angle;

}

double ParticleSystem::getKFScaleBeginW() const

{

return data.pKFScaleBeginW;

}

double ParticleSystem::getKFScaleBeginH() const

{

return data.pKFScaleBeginH;

}

void ParticleSystem::setKFScaleBeginW(double scale)

{

data.pKFScaleBeginW = scale;

}

void ParticleSystem::setKFScaleBeginH(double scale)

{

data.pKFScaleBeginH = scale;

}

double ParticleSystem::getKFScaleEndW() const

{

return data.pKFScaleEndW;

}

double ParticleSystem::getKFScaleEndH() const

{

return data.pKFScaleEndH;

}

void ParticleSystem::setKFScaleEndW(double scale)

{

data.pKFScaleEndW = scale;

}

void ParticleSystem::setKFScaleEndH(double scale)

{

data.pKFScaleEndH = scale;

}

double ParticleSystem::getKFDispersionX() const

{

return data.pKFDispersionX;

}

double ParticleSystem::getKFDispersionY() const

{

return data.pKFDispersionY;

}

void ParticleSystem::setKFDispersionX(double disp)

{

data.pKFDispersionX = disp;

}

void ParticleSystem::setKFDispersionY(double disp)

{

data.pKFDispersionY = disp;

}

wxString ParticleSystem::getParticleTexFileName() const

{

return data.particleTexFileName;

}

void ParticleSystem::copyDataFromParticleSystem(ParticleSystem* sys_from)

{

if(!sys_from)

return;

data.pLifeTime = sys_from->data.pLifeTime;

data.pMaxCount = sys_from->data.pMaxCount;

data.pCountOnStart = sys_from->data.pCountOnStart;

data.pGravityX = sys_from->data.pGravityX;

data.pGravityY = sys_from->data.pGravityY;

//p.speed, dispersion page

data.pMoveSpeedX = sys_from->data.pMoveSpeedX;

data.pMoveSpeedY = sys_from->data.pMoveSpeedY;

data.pKFDispersionX = sys_from->data.pKFDispersionX;

data.pKFDispersionY = sys_from->data.pKFDispersionY;

//p.scale page

data.pKFScaleBeginW = sys_from->data.pKFScaleBeginW;

data.pKFScaleBeginH = sys_from->data.pKFScaleBeginH;

data.pKFScaleEndW = sys_from->data.pKFScaleEndW;

data.pKFScaleEndH = sys_from->data.pKFScaleEndH;

//p.color page

data.pRedBegin = sys_from->data.pRedBegin;

data.pGreenBegin = sys_from->data.pGreenBegin;

data.pBlueBegin = sys_from->data.pBlueBegin;

data.pAlphaBegin = sys_from->data.pAlphaBegin;

data.pRedEnd = sys_from->data.pRedEnd;

data.pGreenEnd = sys_from->data.pGreenEnd;

data.pBlueEnd = sys_from->data.pBlueEnd;

data.pAlphaEnd = sys_from->data.pAlphaEnd;

//rotate

data.pAngleRotate = sys_from->data.pAngleRotate;

//start in, stop in page

data.startDelay = sys_from->data.startDelay;

data.stopDelay = sys_from->data.stopDelay;

data.pAppearDelay = sys_from->data.pAppearDelay;

//PS settings page

data.pAppearBoxSize = sys_from->data.pAppearBoxSize;

data.speedChangeX = sys_from->data.speedChangeX;

data.speedChangeY = sys_from->data.speedChangeY;

setX(sys_from->data.initialX);

setY(sys_from->data.initialY);

if(sys_from->data.particleTexFileName == "")

setDefaultParticleTex();

else

setParticleTex(sys_from->data.particleTexFileName);

}

bool ParticleSystem::isRun() const

{

return isRunb;

}

bool ParticleSystem::isFinished() const

{

return isFinishedb;

}

void ParticleSystem::start()

{

isRunb = true;

isFinishedb = false;

restart();

}

void ParticleSystem::stop()

{

isRunb = false;

}

void ParticleSystem::stopExtra()

{

isRunb = false;

finish();

}

void ParticleSystem::finish()

{

isFinishedb = true;

currentX = data.initialX;

currentY = data.initialY;

}

void ParticleSystem::restart()

{

startInTime = data.startDelay;

stopInTime = data.stopDelay;

timeForNextParticle = data.pAppearDelay;

int count = data.pCountOnStart;

for (int i=0; i<EXPL_MAX; i++)

{

if (count > 0)

{

initParticleAtIndex(i);

count--;

}

else

{

pTM[i] = 0;

}

}

}

void ParticleSystem::initParticleAtIndex(int i)

{

assert(i >= 0 && i < EXPL_MAX);

pTM[i] = data.pLifeTime;

pX[i] = fmod(rand(), data.pAppearBoxSize.width);

pY[i] = fmod(rand(), data.pAppearBoxSize.height);

double speedDeltaX = fmod(rand(), data.pKFDispersionX * 2 + 1) - data.pKFDispersionX;

pDx[i] = data.pMoveSpeedX + speedDeltaX;

double speedDeltaY = fmod(rand(), data.pKFDispersionY * 2 + 1) - data.pKFDispersionY;

pDy[i] = data.pMoveSpeedY + speedDeltaY;

}

void ParticleSystem::drawBound()

{

double appear_w = data.pAppearBoxSize.width;

double appear_h = data.pAppearBoxSize.height;

//draw bound itself

glColor4d(boundColor.Red()/255.0, boundColor.Green()/255.0, boundColor.Blue()/255.0, boundColor.Alpha()/255.0);

glBegin(GL_POLYGON);

glVertex2d(currentX - BOUND_DIMENSION, currentY - BOUND_DIMENSION);

glVertex2d(currentX + appear_w + BOUND_DIMENSION, currentY - BOUND_DIMENSION);

glVertex2d(currentX + appear_w + BOUND_DIMENSION, currentY + appear_h + BOUND_DIMENSION);

glVertex2d(currentX - BOUND_DIMENSION, currentY + appear_h + BOUND_DIMENSION);

glEnd();

//draw inner part of bound

glColor4d(boundedRectColor.Red()/255.0, boundedRectColor.Green()/255.0, boundedRectColor.Blue()/255.0,

boundedRectColor.Alpha()/255.0);

glBegin(GL_POLYGON);

glVertex2d(currentX, currentY);

glVertex2d(currentX + appear_w, currentY);

glVertex2d(currentX + appear_w, currentY + appear_h);

glVertex2d(currentX, currentY + appear_h);

glEnd();

if(!particleTexPtr)

return;

//draw texture on left-top

double tex_w = particleTexPtr->getWidth();

double tex_h = particleTexPtr->getHeight();

glEnable(GL_TEXTURE_2D);

GLint binded;

glGetIntegerv(GL_TEXTURE_BINDING_2D,&binded);

glBindTexture(GL_TEXTURE_2D, particleTexPtr->getName());

glColor4d(1.0,1.0,1.0,1.0);

double real_tex_w, real_tex_h;

real_tex_w = min(appear_w, tex_w);

real_tex_h = min(appear_h, tex_h);

double real_tex_s, real_tex_t;

real_tex_s = particleTexPtr->getMaxS() * ((double)real_tex_w) / ((double)tex_w);

real_tex_t = particleTexPtr->getMaxT() * ((double)real_tex_h) / ((double)tex_h);

glBegin(GL_POLYGON);

glTexCoord2d(0.0, 0.0);

glVertex2d(currentX, currentY);

glTexCoord2d(real_tex_s, 0.0);//texCoord[0].x,texCoord[0].y);

glVertex2d(currentX + real_tex_w, currentY);

glTexCoord2d(real_tex_s, real_tex_t);//texCoord[1].x,texCoord[1].y);

glVertex2d(currentX + real_tex_w, currentY + real_tex_h);

glTexCoord2d(0.0, real_tex_t);

glVertex2d(currentX, currentY + real_tex_h);

glEnd();

glBindTexture(GL_TEXTURE_2D, binded);

glDisable(GL_TEXTURE_2D);

}

void ParticleSystem::draw()

{

if(!particleTexPtr)

return;

if (isFinishedb)

return;

//if (int(startInTime*maj_kof) > 0)

if(startInTime > 0.0)

return;

glMatrixMode(GL_MODELVIEW);

MYPoint2D *ptrVert = verCoord;

MYParticleColor *ptrColor = color;

int count = 0;

double progress, x, y, w, h, r, g, b, a;

bool is_rotate = (data.pAngleRotate != 0.0);

for (int i = 0; i < EXPL_MAX; ++i)

{

progress = pTM[i];

x = pX[i];

y = pY[i];

if(progress > 0.0)

{

progress /= data.pLifeTime;

w = (data.pKFScaleEndW + progress * (data.pKFScaleBeginW - data.pKFScaleEndW)) * particleTexPtr->getWidth();

h = (data.pKFScaleEndH + progress * (data.pKFScaleBeginH - data.pKFScaleEndH)) * particleTexPtr->getHeight();

if(is_rotate)

{

double real_alpha = fmod(data.pAngleRotate * 360.0 * progress, 360.0);

glPushMatrix();

glTranslated(x, y, 0.0);

glRotated(real_alpha, 0.0, 0.0, 1.0);//clock wise direction

x = y = 0.0;

}

x -= w/2.0;//only CENTERS of particles initially placed in AppearingBox (0.5,0.5 origin)

y -= h/2.0;//only CENTERS of particles initially placed in AppearingBox (0.5,0.5 origin)

r = data.pRedEnd + progress * (data.pRedBegin - data.pRedEnd);

g = data.pGreenEnd + progress * (data.pGreenBegin - data.pGreenEnd);

b = data.pBlueEnd + progress * (data.pBlueBegin - data.pBlueEnd);

a = data.pAlphaEnd + progress * (data.pAlphaBegin - data.pAlphaEnd);

ptrColor->r = r; ptrColor->g = g; ptrColor->b = b; ptrColor->a = a; ptrColor++;

ptrColor->r = r; ptrColor->g = g; ptrColor->b = b; ptrColor->a = a; ptrColor++;

ptrColor->r = r; ptrColor->g = g; ptrColor->b = b; ptrColor->a = a; ptrColor++;

ptrColor->r = r; ptrColor->g = g; ptrColor->b = b; ptrColor->a = a; ptrColor++;

ptrColor->r = r; ptrColor->g = g; ptrColor->b = b; ptrColor->a = a; ptrColor++;

ptrColor->r = r; ptrColor->g = g; ptrColor->b = b; ptrColor->a = a; ptrColor++;

if(is_rotate)

{

double* m = viewMatrixCache;

glGetDoublev(GL_MODELVIEW_MATRIX, m);

double x2 = x + w;

double y2 = y + h;

double* tp = (double*)ptrVert;

ptrVert->x = m[0]*x + m[4]*y + m[12];ptrVert->y = m[1]*x + m[5]*y + m[13];ptrVert++;

ptrVert->x = m[0]*x2 + m[4]*y + m[12];ptrVert->y = m[1]*x2 + m[5]*y + m[13];ptrVert++;

ptrVert->x = m[0]*x2 + m[4]*y2 + m[12];ptrVert->y = m[1]*x2 + m[5]*y2 + m[13]; ptrVert++;

ptrVert->x = tp[0]; ptrVert->y = tp[1]; ptrVert++;

ptrVert->x = tp[4]; ptrVert->y = tp[5]; ptrVert++;

ptrVert->x = m[0]*x + m[4]*y2 + m[12];ptrVert->y = m[1]*x + m[5]*y2 + m[13];ptrVert++;

glPopMatrix();

}

else

{

ptrVert->x = x;ptrVert->y = y;ptrVert++;

ptrVert->x = x+w;ptrVert->y = y;ptrVert++;

ptrVert->x = x+w;ptrVert->y = y+h;ptrVert++;

ptrVert->x = x;ptrVert->y = y;ptrVert++;

ptrVert->x = x+w;ptrVert->y = y+h;ptrVert++;

ptrVert->x = x;ptrVert->y = y+h;ptrVert++;

}

count++;

}

}

glPushMatrix();

glTranslated(currentX, currentY, 0.0);

glEnable(GL_TEXTURE_2D);

GLint binded;

glGetIntegerv(GL_TEXTURE_BINDING_2D,&binded);

glBindTexture(GL_TEXTURE_2D, particleTexPtr->getName());

glEnableClientState(GL_VERTEX_ARRAY);

glVertexPointer(2, GL_DOUBLE, 0, verCoord);

glEnableClientState(GL_TEXTURE_COORD_ARRAY);

glTexCoordPointer(2, GL_DOUBLE, 0, texCoord);

glEnableClientState(GL_COLOR_ARRAY);

glColorPointer(4, GL_DOUBLE, 0, color);

glDrawArrays(GL_TRIANGLES, 0, count*6);

glDisableClientState(GL_COLOR_ARRAY);

glDisableClientState(GL_TEXTURE_COORD_ARRAY);

glDisableClientState(GL_VERTEX_ARRAY);

glBindTexture(GL_TEXTURE_2D,binded);

glDisable(GL_TEXTURE_2D);

glPopMatrix();

}

bool ParticleSystem::save(TiXmlElement* root_ptr) const

{

TiXmlElement element("PS");

element.SetAttribute(TEXTURE_ATTR, data.particleTexFileName);

element.SetDoubleAttribute(LIFE_TIME_ATTR, data.pLifeTime);

element.SetDoubleAttribute(APPEAR_DELAY_ATTR, data.pAppearDelay);

element.SetDoubleAttribute(PARTICLE_SPEED_X_ATTR, data.pMoveSpeedX);

element.SetDoubleAttribute(PARTICLE_SPEED_Y_ATTR, data.pMoveSpeedY);

element.SetDoubleAttribute(GRAVITY_X_ATTR, data.pGravityX);

element.SetDoubleAttribute(GRAVITY_Y_ATTR, data.pGravityY);

element.SetAttribute(MAX_COUNT_ATTR, data.pMaxCount);

element.SetAttribute(START_COUNT_ATTR, data.pCountOnStart);

element.SetDoubleAttribute(APPEAR_BOX_W_ATTR, data.pAppearBoxSize.width);

element.SetDoubleAttribute(APPEAR_BOX_H_ATTR, data.pAppearBoxSize.height);

element.SetDoubleAttribute(RED_BEGIN_ATTR, data.pRedBegin);

element.SetDoubleAttribute(RED_END_ATTR, data.pRedEnd);

element.SetDoubleAttribute(GREEN_BEGIN_ATTR, data.pGreenBegin);

element.SetDoubleAttribute(GREEN_END_ATTR, data.pGreenEnd);

element.SetDoubleAttribute(BLUE_BEGIN_ATTR, data.pBlueBegin);

element.SetDoubleAttribute(BLUE_END_ATTR, data.pBlueEnd);

element.SetDoubleAttribute(ALPHA_BEGIN_ATTR, data.pAlphaBegin);

element.SetDoubleAttribute(ALPHA_END_ATTR, data.pAlphaEnd);

element.SetDoubleAttribute(SCALE_BEGIN_W_ATTR, data.pKFScaleBeginW);

element.SetDoubleAttribute(SCALE_BEGIN_H_ATTR, data.pKFScaleBeginH);

element.SetDoubleAttribute(SCALE_END_W_ATTR, data.pKFScaleEndW);

element.SetDoubleAttribute(SCALE_END_H_ATTR, data.pKFScaleEndH);

element.SetDoubleAttribute(DISPERSION_X_ATTR, data.pKFDispersionX);

element.SetDoubleAttribute(DISPERSION_Y_ATTR, data.pKFDispersionY);

element.SetDoubleAttribute(PS_X_ATTR, data.initialX);

element.SetDoubleAttribute(PS_Y_ATTR, data.initialY);

element.SetDoubleAttribute(PS_SPEED_X_ATTR, data.speedChangeX);

element.SetDoubleAttribute(PS_SPEED_Y_ATTR, data.speedChangeY);

element.SetDoubleAttribute(START_DELAY_ATTR, data.startDelay);

element.SetDoubleAttribute(STOP_DELAY_ATTR, data.stopDelay);

element.SetDoubleAttribute(ROTATE_ATTR, data.pAngleRotate);

TiXmlElement* ptr_element = (TiXmlElement*)root_ptr->InsertEndChild(element);

return((bool)(ptr_element != NULL));

}

bool ParticleSystem::load(TiXmlElement*& element_ptr)

{

TiXmlElement *next_element_ptr = (TiXmlElement*)element_ptr->FirstChild("PS");

if(!next_element_ptr)

{

next_element_ptr = (TiXmlElement*)element_ptr->NextSibling("PS");

if(!next_element_ptr)

return false;

}

//read version 1.1 parameters

if(next_element_ptr->QueryIntAttribute(MAX_COUNT_ATTR, &data.pMaxCount) != TIXML_SUCCESS)

data.pMaxCount = EXPL_MAX;

//read all version parameters (obligatory)

if(next_element_ptr->QueryIntAttribute(START_COUNT_ATTR, &data.pCountOnStart) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(LIFE_TIME_ATTR, &data.pLifeTime) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(APPEAR_DELAY_ATTR, &data.pAppearDelay) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(PARTICLE_SPEED_X_ATTR, &data.pMoveSpeedX) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(PARTICLE_SPEED_Y_ATTR, &data.pMoveSpeedY) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(GRAVITY_X_ATTR, &data.pGravityX) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(GRAVITY_Y_ATTR, &data.pGravityY) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(APPEAR_BOX_W_ATTR, &data.pAppearBoxSize.width) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(APPEAR_BOX_H_ATTR, &data.pAppearBoxSize.height) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(RED_BEGIN_ATTR, &data.pRedBegin) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(RED_END_ATTR, &data.pRedEnd) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(GREEN_BEGIN_ATTR, &data.pGreenBegin) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(GREEN_END_ATTR, &data.pGreenEnd) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(BLUE_BEGIN_ATTR, &data.pBlueBegin) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(BLUE_END_ATTR, &data.pBlueEnd) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(ALPHA_BEGIN_ATTR, &data.pAlphaBegin) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(ALPHA_END_ATTR, &data.pAlphaEnd) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(SCALE_BEGIN_W_ATTR, &data.pKFScaleBeginW) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(SCALE_BEGIN_H_ATTR, &data.pKFScaleBeginH) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(SCALE_END_W_ATTR, &data.pKFScaleEndW) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(SCALE_END_H_ATTR, &data.pKFScaleEndH) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(DISPERSION_X_ATTR, &data.pKFDispersionX) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(DISPERSION_Y_ATTR, &data.pKFDispersionY) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(PS_X_ATTR, &data.initialX) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(PS_Y_ATTR, &data.initialY) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(PS_SPEED_X_ATTR, &data.speedChangeX) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(PS_SPEED_Y_ATTR, &data.speedChangeY) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(START_DELAY_ATTR, &data.startDelay) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(STOP_DELAY_ATTR, &data.stopDelay) != TIXML_SUCCESS ||

next_element_ptr->QueryDoubleAttribute(ROTATE_ATTR, &data.pAngleRotate) != TIXML_SUCCESS)

return false;

currentX = data.initialX;

currentY = data.initialY;

setParticleTex(next_element_ptr->Attribute(TEXTURE_ATTR));

element_ptr = next_element_ptr;

return true;

}

void ParticleSystem::callback(double sec_interval)

{

if(isFinishedb)

return;

//check for startInTime

startInTime -= sec_interval;

//if (((int)startInTime*maj_kof) > 0)

if(startInTime > 0.0)

return;

else

startInTime = 0.0;

//change DX DY

currentX += data.speedChangeX* sec_interval;

currentY += data.speedChangeY* sec_interval;

//check for the next particle

timeForNextParticle -= sec_interval;

double addParticleTime = 1.0;

if (timeForNextParticle <= 0.0)

{

addParticleTime = timeForNextParticle;

timeForNextParticle = data.pAppearDelay;

}

bool need_to_finish = true;

if(isRunb)

{

need_to_finish = false;

stopInTime -= sec_interval;

//if (((int)stopInTime*maj_kof) <= 0)

if(stopInTime <= 0.0)

stop();

}

//calculate entire number of particles alive

int curr_numof_particles = 0;

for(int i=0; i<EXPL_MAX; i++)

if(pTM[i] > 0.0)

++curr_numof_particles;

//process particles

for (int i=0; i<EXPL_MAX; i++)

{

pTM[i] -= sec_interval;

if (pTM[i] <= 0.0)

{

if (addParticleTime <= 0.0 && curr_numof_particles < data.pMaxCount && isRunb)

{

//add new particle

addParticleTime += data.pAppearDelay;

++curr_numof_particles;

initParticleAtIndex(i);

}

}

else

{

need_to_finish = false;

pX[i] += sec_interval * pDx[i];

pY[i] += sec_interval * pDy[i];

pDx[i] += sec_interval * data.pGravityX;

pDy[i] += sec_interval * data.pGravityY;

}

}

if(need_to_finish)

finish();

}

void ParticleSystem::setBoundColor(wxColour color)

{

boundColor = color;

}

wxColour ParticleSystem::getBoundColor()

{

return boundColor;

}

Страницы: 1, 2, 3, 4


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